Soul Ascension
Game Description
Soul Ascension is an exhilarating clicker genre game where you command a cloud on its mission to carry souls from Earth to the heavens. Click to guide the cloud and vacuum souls, gaining experience and points as you progress. How far can you reach in 5, 10, or 15 minutes? Challenge yourself!
Key Features
- Clicker genre game with aspiration/absorption mechanics.
- Earn experience and points as you elevate souls to the sky.
- Unlock special items in the store to enhance your cloud.
- Beautiful graphics designed by Cricrak.
- Programming and game design by Caprog.
- Humble sounds crafted with JSFXR (with a tweak or two from Cricrak).
- My debut in game development with Godot Engine.
Game Challenges and Objectives
In "Soul Ascention," we challenge you to attain new heights in your quest to raise souls to the heavens. While the game offers only one gameplay mode, we encourage you to time yourself and set your own goals. Strive to achieve the highest score in 3, 5, and 10 minutes, or take on the 15-minute challenge if you dare. Do you have what it takes to claim the title of the ultimate soul vacuum? Or perhaps you're the quickest to unlock all upgrades and achieve glory in record time? Demonstrate your skill and compete for the top spot on the leaderboard!
System Requirements
- Platforms: Windows, Mac or Linux.
- A mouse is recommended for an optimal experience.
How to Play
- Click on the screen to start the game.
- Click on the cloud to control it.
- Click on the souls to vacuum them up and earn experience and points.
- Hold the click to use the aspiration skill for a limited time.
- Use your points to purchase upgrades in the store and reach greater heights than ever before.
Notes
My First Experience with Godot Engine Soul Ascension represents my inaugural venture into game development with Godot Engine, an experience I've been savoring for just one week. With the assistance of my talented collaborator and graphic designer, Cricrak, and tools like JSFXR, I've crafted this clicker genre game. I'm thrilled to share it with you and hope you enjoy it as much as I did creating it. I acknowledge there is room for improvement, and I'll be delighted to receive your feedback to make Soul Ascension even better. Thank you for joining me on this exciting game development journey!
Community and Participation
In Soul Ascension, Cricrak and I highly value your opinions and involvement in the game's enhancement process. Share your gameplay experiences, ideas, suggestions, and challenges you'd like to see in future updates in the comments. We would love to hear your feedback and collaborate to make Soul Ascension even more thrilling and addictive. Your contribution is essential to our growth as game developers!
Not sure what to comment? Here are some prompts:
- What are your thoughts on the game's colors and graphics?
- How do you feel about the concept of a cloud vacuuming souls?
- What other items would you like to see in the game, how should they function, and why?
- Are you a musician interested in having your name in the credits? You can contribute humorous and fun music (public domain)!
- What improvements would you suggest for the game, and why?
Credits
Public Domain Music from OpenGameArt by Juhani Junkala - [Chiptune Adventures] 1. Stage 1
Sound effects from JSFXR web site sfxr.me
Graphic design by Cricrak
Game design and dev by Caprog
Font "Chewy Regular" from Google Fonts
Public Domain Sound Icon by Kenney
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | caprog, cricrak |
Genre | Simulation |
Made with | Adobe Photoshop, Godot, Adobe Illustrator |
Tags | 2D, Arcade, Casual, Clicker, Godot, Indie, Minimalist, Short, Singleplayer, Top-Down |
Average session | A few seconds |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Development log
- Soul Ascension UpgradedSep 26, 2023
- Post-Game Jam Improvement GoalsSep 25, 2023
- Carry souls to the sky!Sep 17, 2023
Comments
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J'aime beaucoup le sound design. Le jeu est beau. Je verrai bien un timer qui s'écoule pour mettre la pression au joueur..
Merci Shigeru, j'ai effectivement pris ce point en compte pour les prochaines améliorations :)
Voici la lista d'améliorations potentielles à venir
Improvement Goals - Devlog
This is super addictive, nice job!
thank you for playing
GG la team pour votre game! Force et honneur à tous! Addictif et bien pensé!
Merci pour l'encouragement Superkal